Game to Development (G2D)

A recent survey by Burning Glass Technologies, a labour market analytics firm, has found that demand for 3D technology skills is growing quickly in the job market; so quickly, in fact, that demand for these skills is outpacing the growth of the labour market overall[1]. The report describes how 3D skills, best-known for rendering immersive experiences virtually indistinguishable from real life, have now become essential in industries as diverse as architecture, manufacturing, health care, media, and entertainment.

Mark Waters and Jason Podmore from 4wardfutures are collaborating with Professor Rupert Wegerif and Dr Louis Major from the faculty of Education at Cambridge University to develop the Game to Development project. This project tests a new educational approach - Gaming to Development (G2D) - intended to enhance the full range of skills young people (aged 14-18) will require for success in the future world of work, particularly in the 3D computer visualisation industry.


Guided by the question “How can we ‘bridge the gap’ between young people’s existing development of virtual environments within games such as Fortnite, to the construction of real-time virtual assets using Unreal development engine and Twinmotion?”, design-based research is undertaken to investigate the effect of G2D on learners’:

  1. 3D graphics and real-time 3D visualisation skills - in using Unreal and Twinmotion

  2. ‘Future’ skills - essential for success in a rapidly changing work environment, in particular, dialogue and collaborative problem-solving (both ‘online’ and ‘offline’).

  3. ‘Careers progression’ skills - through encounters with professionals from the 3D sector that demonstrate the power of Unreal and Twinmotion as tools for science and industry as well as gaming.

 We have have recently been successful in a bid for funding for this project to Epic Games, receiving one of their Mega Grants.


[1] project/visualizing_future_3d_skills_workforce/

exploring Twin Motion.jpg

Student using Epic Games' Twin Motion 3D visualisation application to render a 3D virtual environment - from within the virtual enviroment itself